Ok, I’ve been home from Gencon for a week, and everything that I now am ready to post is probably old news- especially with the speed of the internet.
Still, I do want to talk about some of the very exciting things that I got to see at the con. So, we’ll start out with my pic for the year- Sodapop Miniatures.
Sodapop have been giving up some great anime inspired minis for a while now. At their booth, they were taking pre-orders for Super Dungeon Explore (they had some production hiccups and couldn’t release the game properly at the con).
If you haven’t been following it- Super Dungeon Explore is a terrific line of cute little chibi miniatures and a vidoegame inspired dungeon crawler board game.
Now, I’ve been following Super Dungeon for a while now, and I wasn’t really surprised by the mechanics at their demo. It was really everything I wanted a dungeon crawler go be (kind of harkening back to Space Crusade, Heroquest, or Mutant Chronicle’s Siege of the Citadel). It looked to me as though the game designers had played a lot of those games, and knew what worked about them (and what could be done better).
Something I knew would be at the con also were the rules for their new Relic Knight game. I play a lot of demos of miniatures games, and I am most often let down when nothing really stands out about a game. Relic Knight is the opposite of that- everything about it stood out as unique.
First off, there are miniatures. These are the anime-inspired minis we’ve been seeing from Sodapop for some time. Oh, and the internet doesn’t really express how large Sebastian Cross’ mech really is- they made an 80mm base just for him to prevent players from having to do this:
They were actually releasing a new faction at the con as well (the female demon is the first “Questing Knight” for the game. That basically means she’s the first leader character without a mech). This pic is courtesy Beasts of War (because mine didn’t turn out).
The game itself works off of cards- but in so many ways unlike Malifaux. The Relic Knight deck is filled with different color mana cards, and each character’s card has a list of abilities and attacks that they use with the different colors. Skill numbers (like attack or defense) allow characters to draw more cards (making success more likely). But that’s it- no dice at all.
They’ve also worked in ways to innovate the turn sequence along with everything else. This is really an exciting new game, and I’m convinced it will be taking off.